SHERAZ ASGHAR
Technical Artist / Solutions Engineer
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Six Country, Nine City
PHOTOGRAPHY
Six Country, Nine City
Apr 20, 2026 Photography

Six Country Escape is a visual journey through six countries and nine cities, captured through architecture, street life, landscapes, food, and quiet everyday moments. Each photograph reflects the feeling of being there, from historic streets and colorful markets to peaceful courtyards, coastal views, and late-night city scenes. /// Shot…

WebGPU Automotive Configurator
UNITY
WebGPU Automotive Configurator
Feb 20, 2024 WebGPU

This project is a real-time WebGPU automotive visualization study built in Unity, focused on material customization, browser delivery, and optimized asset performance. The goal was to create an interactive vehicle experience where users could explore different material looks directly through the web. /// I used Maya to optimize and…

A project about nothing
UNITY
A project about nothing
Aug 21, 2023 Animation

A Project About Nothing is a small real-time Unity study built around a field dog wandering through a desert environment. The goal was to examine the poses, movement, and interaction logic the dog might use while responding to a caretaker. /// The base dog model was purchased by Unity from TurboSquid and provided for this study. I…

Minion Mayhem
CINEMA
Minion Mayhem
Jul 20, 2016 CG Animation

This project was a stylized CG animation created as part of a licensed Mega Bloks campaign featuring the Minions universe in collaboration with Mattel and Illumination. The goal was to take the familiar toy aesthetic and push it into a playful cinematic world, where everything feels like it’s built, broken, and rebuilt from actual…

TMNT 80s Blockfied
CINEMA
TMNT 80s Blockfied
Jan 10, 2017 CG Animation

This project was a stylized CG animation inspired by the classic 80s Turtles theme intro, created using Mega Bloks toy-based characters and environments. The goal was to recreate the energy, attitude, and action of the original animated intro while translating it into a cinematic toy-style CG world. The project was developed as part of a…

SPARTAN MARK VI
CINEMA
SPARTAN MARK VI
Aug 20, 2014 CG Animation

This project was a stylized CG animation created as part of a licensed Mega Bloks campaign featuring the Halo universe in collaboration with Mattel. The goal was to translate the dramatic tone and scale of Halo 4 into a toy-based cinematic language, where the forms remained true to the Mega Bloks aesthetic while the lighting, staging…

World of Warcraft
WEBSITE
World of Warcraft
Jun 14, 2013 Web

Created for Mega Bloks during their licensed partnership with Blizzard Entertainment, this interactive website brought the world of World of Warcraft into the Mega Bloks universe through a fully immersive digital experience. /// The goal was to create a web destination that captured the fantasy, scale, and storytelling of Azeroth while…

Destiny TVC
CINEMA
Destiny TVC
Jun 14, 2017 VFX

This project is a 7-second cinematic breakdown from a Destiny TVC sequence produced as part of an official Megabloks / Mattel Halo campaign. The animation was created by me directly for the TVC production, working from storyboard direction provided by Bungie and using manufacturing-ready character and vehicle assets supplied by the…

Halo FOD
CINEMA
Halo FOD
Jul 15, 2018 CG Animation

This piece began with something simple and physical, a Megabloks / Mattel Halo ship, animated through stop-motion frame by frame created by stop-motion animators at Mega Bloks / Mattel. It was never perfect. It jittered, it shifted, it breathed in a way digital animation often smooths away. But that imperfection became the soul of the…

Machine01
MACHINIST
Machine01
Dec 22, 2021 Machining

This is a personal project: a fully self-built CNC milling machine developed over the course of a year, designed and engineered from the ground up using Fusion 360 for mechanical design, structure, and system planning. The machine was custom-built rather than purchased as a kit, combining mechanical design, electronics integration, and…

Magnext TVC
CINEMA
Magnext TVC
Sep 21, 2017 CG Animation

This project is a 10-second cinematic TVC created for MagneXt, a magnetic construction toy line developed by Mattel. The concept focuses on a single continuous shot that demonstrates how individual magnetic components assemble themselves into fully formed vehicles, transitioning seamlessly into high-speed action across race tracks…

Gumpaway
WEBSITE
Gumpaway
Jun 11, 2016 Web

This project documents my journey biking across Canada, from the Pacific coast to the Atlantic Ocean, covering a total distance of approximately 6,321 km in just 42 days. Averaging between 150–250 km per day, the ride was an intense test of endurance, discipline, and mindset, driven by a personal goal to push physical limits while…

Halo Scorpion TVC
CINEMA
Halo Scorpion TVC
Mar 15, 2014 CG Animation

This project was created as a 10-second cinematic TV spot featuring the Halo Scorpion, a canon armored vehicle within the Halo universe reinterpreted through Megabloks / Mattel's physical toy design language. The sequence follows the same structured approach as the Pegasus spot, beginning with official Halo branding and transitioning…

Halo Pegasus TVC
CINEMA
Halo Pegasus TVC
Mar 15, 2014 CG Animation

This project was created as a 10-second cinematic TV spot featuring the Halo Pegasus, a canon vehicle within the Halo universe reinterpreted through Megabloks / Mattel's physical toy design language. The sequence begins with original Halo gameplay footage, grounding the viewer in the established universe before transitioning into a…

Turrentblok Mixed Reality
MIXED REALITY
Turrentblok Mixed Reality
Nov 11, 2015 AR

This project is a mixed reality gameplay prototype developed in Unity, combining physical computing with real-time augmented reality. The experience is built around a physical MEGA Bloks-based environment enhanced with AR tracking using Vuforia, where real-world markers dynamically control and trigger digital gameplay elements. /// Two…

Rover Mixed Reality
MIXED REALITY
Rover Mixed Reality
Aug 12, 2015 AR

This project is a mixed reality prototype built around a physical Mega Bloks / Mattel rover, combining real-world toy hardware with a Unity-based control and feedback system. I modified the rover with custom steering components, including LEGO parts, and integrated motors, servo steering, LEDs, a piezo buzzer, and Bluetooth communication…

Shapeshifters
UNITY
Shapeshifters
Jul 18, 2018 Robotics

This project is a fully built modular RC-style vehicle system developed entirely using LEGO components, designed to explore physical computing, mechanical engineering, and real-time interactive control through Unity. /// The vehicle was engineered with functional steering and suspension systems built directly into the LEGO structure…

Roboblok
MICROCONTROLLERS
Roboblok
Jan 10, 2013 Electronics

This project is a wearable robotic hand system built using Mega Bloks Micro components as the structural base, combined with embedded electronics and wireless control systems to create a gesture-driven interface. /// The robotic hand is actuated using five servos responsible for finger curling and movement, allowing the physical…

Minion Tracking at Mattel
CINEMA
Minion Tracking at Mattel
Nov 14, 2016 Match-Move

This project explores motion tracking and visual effects integration using real-world footage combined with 3D animation and compositing techniques. The sequence was filmed using an iPhone 7 and used as a base plate for testing distant camera tracking and compositing workflows. /// The footage was tracked using Boujou to reconstruct…

Minions at Cafe
CINEMA
Minions at Cafe
Jan 5, 2017 VFX

This project is a motion tracking and visual effects experiment set in a real-world cafe environment. The background footage was captured on location in Montreal, and used as a live-action plate for integrating CG character animation into a naturally filmed setting. /// The scene was tracked using Boujou to reconstruct accurate camera…

Neoshifters
CINEMA
Neoshifters
May 12, 2008 CG Animation

This project is part of my early professional work, created during my time at a company where I had limited production access and tools. It represents an early exploration into real-time animation workflows using Adobe Flash, built under production constraints that required fast iteration and lightweight asset handling. /// The animation…

Robots in the Warehouse
UNITY
Robots in the Warehouse
Jul 27, 2025 Simulation

Robots in the Warehouse is a real-time warehouse automation demonstration showcasing autonomous mobile robots operating within a modern distribution center. Designed as a technical showcase, the project focuses on building a scalable industrial environment where multiple robots navigate the warehouse using Unity's NavMesh system, avoid…

Talia
UNITY
Talia
Dec 11, 2022 Visualization

This project explores high-end product visualization using Unity HDRP, showcasing how real-time rendering can achieve the level of quality traditionally associated with offline rendering. Working from a chair model provided by Unity Technologies, I developed the surrounding environment, authored custom materials, created shaders, and…

HDRP Ocean & Volumetric Clouds Showcase
UNITY
HDRP Ocean & Volumetric Clouds Showcase
Aug 24, 2024 Environment

This HDRP showcase was created for a Unity workshop I delivered at Boeing, demonstrating the visual fidelity possible with Unity's HDRP water system, volumetric clouds, and atmospheric lighting. The goal was to build a real-time scene that highlighted realistic ocean rendering, dynamic skies, cinematic lighting, and large-scale…

HDRP Path Tracing Studio
UNITY
HDRP Path Tracing Studio
Jul 17, 2023 Rendering

This project was built in Unity HDRP to showcase high-end automotive visualization using path tracing, custom shaders, lighting, and material development. The scene was designed as a rendering-focused demo where the car could be viewed under different lighting conditions, color configurations, material setups, and studio-style…

Skidloader HDRP
UNITY
Skidloader HDRP
Jun 6, 2022 Rendering

This flagship HDRP project was one of my first major projects at Unity. Unity provided the skid loader model, while Shadow and Light Studios in Paris developed the materials and shaders specifically for the vehicle. /// My role was to create the surrounding environment, establish the visual direction, and build the complete real-time…

High-Fidelity Unlit Car Paint
R&D
High-Fidelity Unlit Car Paint
Jul 10, 2026 Shaders

This R&D project explores how a high-fidelity URP car paint shader can be rebuilt as a lightweight custom Unlit shader for performance-sensitive hardware. I recreated the essential visual characteristics of the original Lit material—including base color, baked vertex AO, Fresnel chroma-flare, cubemap reflections, smoothness, metallic…

The Mosaic
+ Featured Work / CINEMA

Minion Mayhem

This project was a stylized CG animation created as part of a licensed Mega Bloks campaign featuring the Minions universe in collaboration with Mattel and Illumination. The goal…

+ Featured Work / CINEMA

TMNT 80s Blockfied

This project was a stylized CG animation inspired by the classic 80s Turtles theme intro, created using Mega Bloks toy-based characters and environments. The goal was to recreate…

+ Featured Work / UNITY

Robots in the Warehouse

Robots in the Warehouse is a real-time warehouse automation demonstration showcasing autonomous mobile robots operating within a modern distribution center. Designed as a…

+ Featured Work / UNITY

Talia

This project explores high-end product visualization using Unity HDRP, showcasing how real-time rendering can achieve the level of quality traditionally associated with offline…

+ Featured Work / UNITY

Skidloader HDRP

This flagship HDRP project was one of my first major projects at Unity. Unity provided the skid loader model, while Shadow and Light Studios in Paris developed the materials and…

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